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Old Jul 10, 2006, 11:27 PM // 23:27   #1
Desert Nomad
 
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Default Kaida's BiP Deep Build

Kaida's Deep BiP Build

This is not a build for beginners! It is a somewhat costly and tricky build to run. Though, if you really enjoy playing BiP in the Deep, this guide is for you.

Profession:
Necromancer / Monk

Stats:
Blood=12+1+3
Sou=8+3
Hea=9
Prot=5

Skills: [1][2][3][4][5][6][7][8]
http://gwshack.us/328fc
1. Well of Blood
2. Blood Renewal
3. Blood is Power
4. Protective Spirit
5. Extinguish
6. Healing Breeze
7. Resurrection Chant
8. Mending

Equipment:
+Energy Armor (Scars or Cabalists)
+Energy Armor (Backup switch for counter DP [explained later])
-50 HP Grim Cesta (Quest Reward)
20% Enchant Weapon (ex: Rajazan's Fervor)
3x -75 HP Runes (One Blood, One Soul, One Other)


Here's how it works:
BiP sacrifices an amazing 33% health every time it is cast, which is quite taxing on the health of the caster. This build uses a low ammount of health and alot of regeneration to counter the sacrifice cost. Make sure to tell your monks not to heal you unless you are under attack; they will only be waisting energy. Also, it is a good idea to ask to be on the bottom of the party list when under a character-organized list (as opposed to a room-organized list).
When starting out with the above mentioned gear, you should have 205 Health and 51 Energy. This is fine, but not optimal. As you progress through the mission, you are going to die, though, in most cases it will be on purposeful, necessary death. This will add a little DP (Death Penalty) to create the ideal ammount of health. Your DP should bounce between -15 and 0 in most cases. Explained in the guide below are the situations in which you should sacrifice yourself. There are also going to be Kanaxai Aspects in which you are going to need to switch armor pieces to give yourself more health. Those are also explained below.


Spell Explanation:
Well of Blood: Used in situations in which the tanks could use a little regeneration when standing in their wall or if enemies have slipped by into caster space. Look for situations in which you can safely hop into the well so you dont have to use any other regeneration spells for BiP.

Blood Renewal: Used before the BiP chain. Within the 12 Seconds that it lasts (with the 20% weapon), you can successfully BiP 6 Characters at ~165HP.

Blood is Power: The reason your in a party running the deep. This should be thrown on Monks, Elementalists, and Necromancers in your Party. It should also be cast on any player who has just been resurrected. There is no way to properly describe how often this spell should be cast. The obvious would be to recast it every 12 seconds, but the Elementalists and Necromancers in your party are going to need energy too, and you cannot sustain constant BiP on 7-9 characters. Instead, use this information for basic instruction while learning to get a feel for who needs energy when.
- Keep BiP on the monks at all times during fights.
- BiP Elementalists when there isn't any fighting. They will appriciate the quick return to 80+ Energy.
- During prolonged fights, start casting BiP on the Damage Dealers (Necromancers and Elementalists) as well. The Necromancer won't need the Energy as much as the Elementalist; he has Soul Reaping. BiP him last.
- If you are engaging many enemies, spam BiP onto as many players as you can. Soul Reaping will replenish your Energy (Health shouldn't be an issue if your less than 180). Make sure to leave enough for emergency healing spells.

Protective Spirit: This spell is what keeps you in the game with such low health. Your going to be targeted frequently by the Ai with such a low health count. Monitor the battlefield and attempt to predict attacks on you. Since this build uses a 55 mentality, when worse comes to worse, you can tank for the casters should the warrior-wall be breached. Throw on Protective Spirit and Blood Renewal and step in front of your squishies. Use Healing Breeze if your regeneration is countered by degeneration. Try not to do this often, since you probably won't be able to BiP your squishies and protect them as well.

Extinguish: Nice party condition removal skill. Great against those Fireflowers and the Aspects of Decay and Fear.

Healing Breeze: Use when you have some form of degeneration on you. While "BiPing" your team, your going to need 9-10 pips of regen at all times.

Resurrection Chant: Resurrection Skill. Don't let the monks/others rebirth if you can Chant.

Mending: Maintained on yourself at all times. Gives you 9 pips of regeneration with Blood Renewal. Don't worry about the -1 energy degeneration, soul reaping counters it fine.


The Aspects, Changing Gear, and Sacrifices:
Location: Death Penalty Level / Suggested Health
Explanation/Notes
*These Numbers are approximate. Always go for less DP, so don't just let yourself die unless it states otherwise! Try to get your Health as close to these numbers as possible. The more you play, the more you will find out which Health ammounts work best in different areas.*

Beginning Room: 205 Health
Your probably going to be stuck doing nothing in room 2. No equip chance is necessary here.

Aspect of Pain: 205 Health
He's probably going to be dead before you get out of room #2. If he's not, don't worry, still no equip change here.

Aspect of Lethargy: 205 Health
No equip change here. In fact, keep your HP low and prepare to use Prot Spirit.

5 Switches and the Door: 15% / 170 Health
No equipment change needed for this, but you are going to sacrifice yourself. Don't worry, it's only going to help you.

Aspect of Depletion: 12% / 160-200 Health
Equip Change Necessary. You need at least 160 HP for this one. The reason for this is that this aspect has a tendency to double strike sometimes, hitting you for a whopping 160 Health. Try to burn any energy you have with Blood Renewal and BiP, keeping your energy near 0 to minimize damage. If you are going to unintentionally die somewhere, it's probably here.

Aspect of Failure: 8% / 145-205 Health
No equip change necessary, other then switching back to what you had on before the Aspect of Depletion.

Failure Run (switching sides): 3% / 400+ Health
This would be the run from the gate to the other side next to the stairs leading to the Aspect of Shadows. Equip your gear so that you have as much health as possible. Remove your offhand as well. Move with the group, and you should be alright.

Aspect of Shadows: 1% / 180-300 Health
More HP here is better, but don't sacrifice attribute levels. 200 Here will get you through no problem if your doing it right.

Aspect of Scorpions: 0% / 130-170 Health
Contrary to belief, lower HP is better here. Keep your finger ready to slam on the Prot Spirit Key, and try to keep yourself at 9 pips of health regeneration. Wells work wonders here. You may also die here.

Scorpion Run (switching sides): 0% / 130-170 Health
This maneuver involves going from the left staircase with the Reborn Irukandhi to the staircase with the Fireflower. Keep Prot Spirit on and your health regeneration up and you should live. If the Fireflower tags you, throw on Healing Breeze and hope for the best.

Aspect of Fear: 15%-0% / 150-205 Health
A Joke. Keep your regular equip on. Lower HP is better here.

Aspect of Depletion (#2): 8%-0% / 150-205 Health
No equip change necessary. Just make sure not to get tagged by E-Burn or E-Surge. Stay back and you won't die.

Aspect of Decay: 5%-0% / 150-205 Health
No equip change necessary. You have enough spells to counter the degen, but don't use that as an excuse to go get shot by a flower. Your energy is needed for BiP here.

Aspect of Torment: 0% / 150-205 Health
Another easy one. No equip change necessary. Time you BiP's for every 3 seconds and you can really breeze through this one. More HP will work here as well, since your monks will probably be using Heal Party.

Kanaxai's Chamber: X% / X Health
There are several methods of killing Kanaxai. Your Health will depend on what your team's strategy is:
-Into the Nightmare: 5%-0% / 100-205 Health
There should be two Heal Party Monks to help you counter the BiP sacrifice. You may need to keep a regen spell on you as the -5 degen from the aspect (you should have mending on) can take its toll at lower health.
-Heal Party Outside: 60%-0% / 130- Health
The lower the HP the better. In fact, if you had 20 HP here, that may be too much (though rediculous). You are safe from the aspect, and at such a low health, BiP should be no problem. You may want to sacrifice yourself down to a lower ammount of health.


Important Notes:
- Watch out for "DPing Out". This means that you sacrificed yourself to such a high DP that you cannot respawn because your health is set at less than 0. If this happens, have someone use a 100% Health Resurrection such as Resurrection Chant or Resurrection Signet. Hopefully, you will respawn and be able to readjust your equipment. This is not a big concern, just something to keep in mind if you like to live on the edge at 50 Health. See end of guide for "DP Out" Table.
- Of all the squishies on your team, you are the most durable. Use this to your advantage and save lives if you can. Preventing DP is vital to success in the Deep.
- Before entering the mission, make sure the SS has Blood Ritual. There may be some situations when you may need energy.



Kaida's Deep BiP Build: Expert Variant

This build is identical to the that of the above except for one factor. This build runs with one more Superior Rune, giving you a max health of 130. I only suggest running this build if you have run the normal version at least 5 times all the way through. This will give you a good idea of what to look out for and what to do in different situations.

Death Penalty Dropout Table:

This table explains the death penalty you can survive without DPing yourself out. This means that when resurrected, your health starts out negative, resulting in you never being resurrected at all. Your character becomes unplayable at this point, leaving you out of the rest of the run and your team BiPless. Use this table to make sure that doesnt happen!

Wearing X Superior Item(s): DP Out at this % (don't get to this %!)
Wearing 4 Superior Items: 27%
Wearing 3 Superior Items: 42%
Wearing 2 Superior Items: 58%
Wearing 1 Superior Item: 73% (no worries there)
Wearing 0 Superior Items: 89% (also, no worries)
*Note that all these calculations include the -50 health Grim Cesta.

These are mathematical numbers, not actual tested numbers.
If you don't want to constantly check this table, use this rule:

"Spawn 76 Health or less, next death is out for rest"
If you spawn with less than 76 Health, your next death is going to DP you out for the rest of the game.

Updates:
7/13/06:
- Moved guide content from GWShack to GWGuru; left skill bar/character information in GWShack for visual.
- Updated skill list to better fit the role of the BiP.
- Updated death penalties to be more accurate.
- Added "DP Out" table.
- Added Expert Guide to build.

Questions, comments, criticism welcome. Message me ingame if you need a BiP in your Deep Run or just have a quick question!

Last edited by Kaida the Heartless; Jul 13, 2006 at 08:11 AM // 08:11..
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Old Jul 12, 2006, 01:05 PM // 13:05   #2
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post your guide here, I am at work and WebSense blocks you site, lol
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Old Jul 13, 2006, 07:03 PM // 19:03   #3
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i went with kaida to the deep numerous times. His build is very effective and i even copied him before he posted his build.

hey kaida, incase you don't remember, i am mendy mendwell (monk)btw =D
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Old Jul 13, 2006, 08:56 PM // 20:56   #4
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Why not WoP over BiP? Too risky for the Deep?

Great guide, ty.
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Old Jul 14, 2006, 03:45 AM // 03:45   #5
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Well of Power is a nice skill, but it forces to casters to stand too close to the "action". Plus, every BiP generated at +6 regen actually gives the reciever 24 energy (with the 20% weapon), which is more efficient.

Yes mendy, I remember you
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Old Jul 14, 2006, 03:55 AM // 03:55   #6
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Gotcha.
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Old Jul 16, 2006, 10:13 PM // 22:13   #7
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Has anyone tried this build in Urgoz yet? I need to know if it works or if I need to mod it.
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Old Jul 16, 2006, 10:22 PM // 22:22   #8
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heyas kaida it's eros we need to run that warrior build o yours in Ab sometime! and also about the BiP build. very clever. if i had a PvE necro id give it a try in a second
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Old Jul 20, 2006, 02:42 AM // 02:42   #9
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Just wondering does anyone have tips for playing BiP build for the deep? I want to go play the elite missions, but don't have experience so I figured being the battery necro would be the easiest job(to not screw up soo easy). I have done battery before, but I would like any tips for my future trip in there.

Also note, I have never been in there so it'll be a new experience.
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Old Jul 21, 2006, 06:25 PM // 18:25   #10
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Most of the time, your going to be way out of harms way, even more so then the monks. Refer to this diagram:

XXXXXX <--- Baddies
W W W <--- Tanks (hopefully forming a wall)


E E E N<--- Elementalists/Necromancers (SS)
M M M M <--- Monks


N <-- Necromancer (BiP)

The reason you can sit so far back is because the tanks don't need any energy. Thus, you only need to keep the monks in your aggro bubble most of the time, occasionally BiPing the ele's during a long fight.

Advice for your first time in the deep:
- Don't rush ahead. Normally there is going to be a leader telling people what to do. Listen to him.
- Download Ventrilo and Teamspeak. This will expand the ammount of groups you will be able to join.
- Keep the monks BiPed. If they have energy, your party lives. Pretty simple.
- Pay attention the first time through and learn. This is obvious, but some people tend to miss it!

Your job as a BiP takes less "knowhow" when it comes to the deep then, let's say, a tank. Just listen to the leader and stay out of the heat of battle. Run through it a few times and you'll be good to go, no worries.
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Old Jul 22, 2006, 12:38 AM // 00:38   #11
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Running BiP is so easy compared to running Blood Ritual. I love the luxury of not having to run up to anyone to cast it, let alone not dealing with the long cast time.

When I get a chance to go to the Deep, I'll give this build a try. Thank you for posting it.
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Old Aug 03, 2006, 05:20 AM // 05:20   #12
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In light of the upcomming Elite Weekend, I thought I should reopen the discussion of my build here to really get some critique going. Please test and comment!
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Old Sep 07, 2006, 11:10 PM // 23:10   #13
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Very nice Build.
This was the first time i played bip in the deep and i used your 205hp build,
and it worked really well.
I supported all Monks and Eles with more Energy as they needed.
Even in most of the fights i had enough time to give the eles bip.

In my opinion is the Kanaxeis Killing in the last room the hardest because you get out of energy very fast,
but thats a timing thing i think.
The other Necro should bring br to give the bip energy; In that run he hasn't.
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Old Sep 08, 2006, 04:04 PM // 16:04   #14
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Great build, I started doing Deep as monk and ele, but with this one it was quite easy to try BiPing as well :-) But I was thinking, would it be possible to maybe have even lower health like 105 or even 55 and cover it with Protective bond (and no Mending, because +2 regen probably wouldn't be enough) ? As a BiPer, you shouldn't really get targeted too often, so the energy loss shouldn't be so bad. And +6 regen should be enough for 55HP....but that's all theory, I don't really feel like pissing off a group of 11 people by being a non-functional BiPer...
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Old Sep 09, 2006, 02:18 AM // 02:18   #15
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It's possible to be funsctoiinal with low hp and PS to cover it, but you need another cover enchant like vig spirit. Kaida's is only one build, the thing about BiP is that tehre are SO many ways to run it. I personally have never been to the deep, but I do BiP for FoW, and I use a 105 BiP, and it works well. I know that the deep is harder than FoW, but it's general BiP stuff, and a lot of people run 105/55 builds (I perfer 105 for the extra max energy for before corpses start falling). It's all about how you perfer to run it.
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Old Sep 11, 2006, 04:15 PM // 16:15   #16
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Very true. The HP preference differs between play styles. But keep this in mind, the lower your HP max is, the higher on the AI's target list you will become.

Also, Mystic, there is no need for a cover enchantment (atm) for a BiPer in the deep. The enchantment removal only occurs at one location, from one enemy type (irukandji). So, unlike FoW, there is no need to carry the cover. Good lookin' out though.

For Kanaxai in the last room, only BiP 2- maybe 3 of the monks, and occassionally the SS if he calls it (Spinal Shivers). Any more and you are going to run out of energy. One Heal Party counters the degeneration (esp if you have a Rit in your party), and the other monk getting BiP'd should be the concentrated healer, who heals those whos health gets down really low and focuses on keeping healing breeze on you. With this organization, you won't really have to worry about energy at Kanaxai.

Thanks for the critiques!
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